wQ$x — real-time multiplayer trivia brawls

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HOW TO PLAY — WEEQLASH BRAWL

Multiplayer board game. Pick a board size (4×4 up to 10×10), deploy pegs, move them across tiles. Every tile has a trivia category — land on it, answer a question. Get it right and you hold the tile. Get it wrong and you wasted a move.

Each turn you get 3 moves. Spend them however you want — advance, flank, pick fights. Walk a peg onto an enemy-occupied tile and combat starts: up to 3 questions, each correct answer deals 1 HP to the defender. Miss once and the fight is over. Pegs have 3 HP and never heal.

On boards 5×5 and larger, each player's starting corner is their flag. Reach an opponent's flag and answer 3 questions correctly to capture it and win instantly.

HOW TO PLAY — SKIPNOT

Solo gauntlet. 20 questions, 12 seconds each. No opponents, no pauses between questions. Correct: +13, wrong: −7, skip or timeout: 0. Perfect run is +260. Skipping is free — use it when you don't know.

Top scores land on DEM SLEEPLESS (the leaderboard). You need an account for your name to show up.

HOW TO PLAY — QLASHIQUE

1v1 trivia duel. Both players start with 15 HP (configurable: 10/15/20/30) and take turns. To start: one player leaves the code field blank and clicks the green QLASHIQUE button to create a room, then shares the 5-letter code. The other enters the code and clicks the same button to join.

When it's your turn, click ⚔ ATTACK to start the timer. Questions appear one by one — correct: +1, wrong: −1. Keep answering until the timer runs out or you click END TURN. Timer starts at 5 s and grows +3 s each round (max 25 s).

Your final score determines what happens:

The 💊 HEAL button appears during your turn (disabled if score < 2). Clicking it heals +2 HP and ends your turn.

HOW TO PLAY — HOWHIGH?

Solo trivia challenge you can send to a friend. Answer 10 questions (13 s each). Correct: +2, wrong: −2, timeout: 0.

After question 3 the game offers one of two bonuses. Dice: roll two dice, question 4 is worth die1 + die2 if correct (half that, rounded up, if wrong). Double or Nothing: questions 4 and 5 pay double (+4/−4). You can decline either one.

After question 6, another bonus. Go Wild: 2 extra questions added (12 total) but timer drops to 10 s for the rest. Time Crunch: questions 7 and 8 get a 7-second timer with +3/−3 stakes. Again, you can decline.

When finished you get a 5-letter code. Share it with a friend — they play the same questions with the same dice roll. Highest score wins; ties broken by speed.

HOW TO PLAY — QLASHWORD

1v1 Scrabble with a trivia catch. One player makes a room and shares the 5-letter code; the other joins and the host starts. Normal 15×15 board, 100 tiles, standard letter values.

Drag or tap tiles from your rack to spell a word. Your first word has to cross the centre. Everything has to be a real word, crossing words included. Hit SUBMIT when you're done.

The catch: the 2×/3× letter and word squares are locked. For every one your new tiles cover, you get a trivia question. Answer right and the multiplier counts this turn. Miss it or run out of time and you keep the base points — no bonus.

You get 90 seconds a turn. Stuck? PASS, or SWAP tiles back into the bag (you lose the turn). SHUFFLE just reorders your rack. Play all 7 tiles at once for a +50 bingo. When the bag's empty and someone empties their rack, highest score wins.

HOW TO PLAY — CENTOGRAPHER

Solo geography. We show you a country outline — just the shape, no name on it — and a grid of 60 things: cities, rivers, mountains, clubs, famous people, border claims, a few bare numbers. Some belong to that country, most don't. Tick every one that fits.

You're never told how many are right. Could be eight, could be twenty-five, and it shifts every run, so there's no pattern to lean on. The wrong answers aren't filler either — next to Germany you'll find Austrian towns, Polish clubs and false borders you actually have to know to wave off.

Correct pick: +5, wrong pick: −8. Capped at +100, no floor — a trigger-happy run drops below zero. You get 60 seconds, and it submits itself when time's up. At the end only the choices you ticked light up green or red; the ones you left alone stay dark, so the game never just shows you the full answer.

HOW TO PLAY — MATHQ

Solo. Ten problems, 45 seconds each, and you type the answer instead of picking from a list. Calculus, geometry, trig, limits, the odd graph to read off. None of it comes from a question bank — every problem is generated fresh for the run, so memorising won't save you.

You don't have to nail it exactly. Land inside the tolerance and you get full marks; drift further out and the points fall off bit by bit; miss by a mile and it's zero. A few problems hand out a small bonus when you get really close. Each question is worth 10 to start.

The answer never shows up — not mid-round, not on the review screen at the end. All you get back is whether each one was right, partial, or wrong, and what it earned you.

STATS

The Stats button shows your played games, wins, and the correct answers percentage for each question category.

3 moves
TURN 1
YOUR TURN

GAME OVER

QLASHIQUE

1v1 trivia duel — answer fast, attack harder

Waiting for opponent…
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